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Last Tutorial

  TopicsAuthorViewsRepliesLast Post
  Animation
Create a Tornado in ...
604
1
sabertooth11...  Last Post
Sep 08, 2007 - 07:40:59
  Rendering & Illumination
Lightsaber Tutorial
554
0
MyGoogle  Last Post
May 19, 2007 - 21:12:39
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Creating Realistic N...
929
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MyGoogle  Last Post
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Modeling Car Rim
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Anonymous  Last Post
Mar 11, 2007 - 20:51:15
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Jan 09, 2007 - 20:05:24
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Candle Flame
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Texturing of a shark
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Jan 06, 2007 - 16:56:32
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Anonymous  Last Post
Jan 06, 2007 - 12:56:07
Topics 10 | Posts 11 | Views 5739 | Replies 1 

News


 Autodesk Launches New Versions of Visual Effects

Autodesk SoftwareAN RAFAEL, Calif., Sept. 6, 2007 — Autodesk, Inc. (NASDAQ: ADSK) today announced the 2008 releases of the Autodesk Inferno, Autodesk Flame and Autodesk Flint visual effects systems, as well as the Autodesk Fire and Autodesk Smoke editing/finishing systems. These new releases are offered on Linux-based PCs, making Autodesk’s visual effects and editing/finishing products more accessible to both high-end and mid-range markets. The new releases deliver open file systems, allowing for improved interoperability with third-party applications, as well as 100 percent clip compatibility across the Autodesk visual effects and editing/finishing pipeline....

Posted by MyGoogle on Saturday, September 08 @ 01:20:58 CEST (146 reads)
(Read More... | 887 bytes more | comments? | Score: 0 )

 Fusion 5.2

Fusion
New features included in the Fusion 5.2 LE are:

# 3D LUTs, fully GPU accelerated with plug-in file formats - support for 3D LUTs in both the FileLUT tool and as a view LUT
# Expanded metadata handling for DPX, Cineon and OpenEXR formats
# Fusion’s scriptable plug-ins allow for the design and running of image processing tools created in the Fusion Lua scripting engine
# Python scripting has been added to control Fusion from web hosts and interfaces to Python-based film pipeline management systems
# Tracker’s new infinite sub pixel precision method is faster and more accurate over changing footage
# A new Vector Motion Blur tool
Plus additional new tools, and hundreds of UI enhancements and workflow improvements.





Posted by MyGoogle on Saturday, September 08 @ 01:17:24 CEST (168 reads)
(Read More... | 1229 bytes more | comments? | Score: 0 )

 ShaderFX v1.8

ShaderFX ShaderFX is an advanced plugin for 3ds Max that allows artists to create cutting-edge real-time shaders. When the software was first released, it gave real-time artists the power to put their imagination on the screen and opened the flood gates to the powerful flow of artistic expression. Now with ShaderFX version 1.8, we are making it many times easier to take your shader from ShaderFX/3dsMax to other platforms such as Microsoft XNA and Quest3D. We have also improved compatbility with NVIDIA's FX Composer - And as we did with 1.5, shaderFX 1.8 is free to current license holders!

Posted by MyGoogle on Saturday, September 08 @ 01:12:03 CEST (162 reads)
(Read More... | 649 bytes more | comments? | Score: 0 )

 MAXWELL RENDER 1.5.1.0

Maxwell# General stability improved
# Fixed issue with motion blur that caused Maxwell to crash
# Fixed black dots when texture coordinates are invalid
# Fixed shift lens with idmaterial and idobject channels
# Now possible to save 0 threads in the scene file
# Fixed normal mapping issue
# Added control to choose camera view from UI (also available from the network)
# Fixed crash when loading some old MXI files
# Internal enhancements in materials to fix some cross platform issues ....

Posted by MyGoogle on Wednesday, July 25 @ 02:12:09 CEST (176 reads)
(Read More... | 638 bytes more | comments? | Score: 0 )

 NodeJoe Public Beta 0.85

nodejoe In its current state of developement we invite you to download a free (and for testing purposes only) beta version 0.85 from this site.

This beta version of NodeJoe is for testing purposes only - and will be delivered without any warranty. You will use it at your own risk. In productive environments it is not supposed to be used at all.....


Posted by MyGoogle on Wednesday, July 25 @ 01:25:18 CEST (148 reads)
(Read More... | 502 bytes more | comments? | Score: 0 )


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